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Search by effect, compare pickups, and preview level scaling. Conditional effects retain their standard description.
305 pickups
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| Pickup | Effect | Rarity & loot | Requirements |
|---|---|---|---|
| Aura ExplosionAbility mod | Auras deal 20 damage per second | EpicDamage | No matching-tag requirement |
| Barrel ExplosionAbility mod | Each barrel deals 100 damage when exploding | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Beam TurretAbility mod | Abilities spawn beam turrets when explodingEnhanceable | LegendarySkillTag: Turret | No matching-tag requirement |
| Big AbilityAbility mod | Abilities are larger and deal more damage but move 50% slower | CommonDamage | No matching-tag requirement |
| Bigger BoomAbility mod | Abilities have a 33% larger explosion radius | CommonSkill | No matching-tag requirement |
| Bomb ExplosionAbility mod | Each bomb deals 100 damageEnhanceable | LegendaryDamage | No matching-tag requirement |
| Bouncing ExplosionAbility mod | Abilities gain 1 bounces and explode on each bounce | EpicSkill | No matching-tag requirement |
| Bubble BlastAbility mod | Each bubble deals 100 damage per secondEnhanceable | EpicDamage | No matching-tag requirement |
| Chaotic ExplosionAbility mod | Abilities deal more damage but move in random patterns | CommonDamage | No matching-tag requirement |
| Clone ExplosionAbility mod | Abilities spawn 1 ability copies when exploding | LegendarySkill | No matching-tag requirement |
| Crystal BarrageAbility mod | Crystal barrages deal 100 damage over a Duration second periodCooldown: 1 s | LegendaryDamage | No matching-tag requirement |
| Crystal StrikeAbility mod | Crystal strikes deal 100 damage | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Dagger BlastAbility mod | Each dagger deals 100 damage per secondEnhanceable | EpicDamage | No matching-tag requirement |
| Damage ExplosionAbility mod | Abilities deal more damage | EpicDamage | No matching-tag requirement |
| Energy RingAbility mod | Energy rings deal 100 damage on each hit | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Fire ExplosionAbility mod | Abilities explode into fire damage areas | LegendaryElementalTag: Fire | No matching-tag requirement |
| Firework ExplosionAbility mod | Each firework deals 100 damageEnhanceable | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Giant DrillAbility mod | Giant drills deal 100 damage over a Duration second period | EpicDamage | No matching-tag requirement |
| Glue ExplosionAbility mod | Abilities stick to enemies and deal more damage but have a delayed explosion | CommonDamage | No matching-tag requirement |
| GrenadierAbility mod | Gain 1 extra uses of your ability | EpicSkill | No matching-tag requirement |
| Ability cooldowns reduced | CommonSpeed | No matching-tag requirement | |
| Ice ExplosionAbility mod | Abilities explode into ice damage areas | LegendaryElementalTag: Ice | No matching-tag requirement |
| Imploding ExplosionAbility mod | Abilities deal more damage but have a smaller explosion radius | CommonDamage | No matching-tag requirement |
| Iron ExplosionAbility mod | Abilities deal much more damage but have a longer cooldown | CommonDamage | No matching-tag requirement |
| Landmine ExplosionAbility mod | Each landmine deals 100 damage when exploding | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Layered ExplosionAbility mod | Chance for abilities to explode twice | EpicLuck | No matching-tag requirement |
| Lightning ExplosionAbility mod | Abilities explode into lightning damage areas | LegendaryElementalTag: Lightning | No matching-tag requirement |
| Mortar TurretAbility mod | Abilities spawn mortar turrets when explodingEnhanceable | LegendarySkillTag: Turret | No matching-tag requirement |
| Poison ExplosionAbility mod | Abilities explode into poison damage areas | LegendaryElementalTag: Poison | No matching-tag requirement |
| Scythe VortexAbility mod | Scythe vortexes deal 100 damage over a Duration second period | LegendaryDamage | No matching-tag requirement |
| Sentry TurretAbility mod | Abilities spawn sentry turrets when explodingEnhanceable | EpicSkillTag: Turret | No matching-tag requirement |
| Sniper TurretAbility mod | Abilities spawn sniper turrets when explodingEnhanceable | EpicSkillTag: Turret | No matching-tag requirement |
| Spark ExplosionAbility mod | Each spark deals 100 damage per secondEnhanceable | EpicDamage | No matching-tag requirement |
| Spike StrikeAbility mod | Spike strikes deal 100 damage | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Spinning BladeAbility mod | Spinning blades deal 100 damage per second | LegendaryDamage | No matching-tag requirement |
| Split AbilityAbility mod | Chance for abilities to split into 4 copies while in the air | LegendaryLuck | No matching-tag requirement |
| Spore ExplosionAbility mod | Abilities grow explosive mushrooms when exploding | LegendaryDamage | No matching-tag requirement |
| Targeting ExplosionAbility mod | Abilities that directly hit enemies spawn 1 copies that target nearby enemies | LegendarySkill | No matching-tag requirement |
| Thorn ExplosionAbility mod | Each thorn deals 100 damage per second | EpicDamage | No matching-tag requirement |
| Time ExplosionAbility mod | Abilities deal more damage but damage is dealt over time | CommonDamageTag: Damage Over Time | No matching-tag requirement |
| Triple AbilityAbility mod | Chance to throw 3 abilities at once | EpicLuck | No matching-tag requirementRequires key-totem unlock |
| Ultra MushroomAbility mod | Mushrooms deal 100 damage when explodingCooldown: 4 s | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Wave TurretAbility mod | Abilities spawn wave turrets when explodingEnhanceable | LegendarySkillTag: Turret | No matching-tag requirement |
| Arcane ClawsMelee mod | Melee arcanifies enemies with 50 arcane stacks | EpicElementalTag: Arcane | No matching-tag requirement |
| Big ClawsMelee mod | Melee range increased by 20% | CommonSkill | No matching-tag requirement |
| BlenderMelee mod | Melee cooldowns reduced | CommonSpeed | No matching-tag requirement |
| BrawlerMelee mod | Melee damage multiplier increased but weapon damage multiplier reduced | GreedGreed | No matching-tag requirement |
| Fire ClawsMelee mod | Melee ignites enemies with 25 fire stacks | EpicElementalTag: Fire | No matching-tag requirement |
| Ice ClawsMelee mod | Melee freezes enemies with 50 ice stacks | EpicElementalTag: Ice | No matching-tag requirementRequires key-totem unlock |
| Iron ClawsMelee mod | Melee damage heavily increased but melee cooldowns are also increased | CommonDamage | No matching-tag requirement |
| Lightning ClawsMelee mod | Melee shocks enemies with 50 lightning stacks | EpicElementalTag: Lightning | No matching-tag requirement |
| Poison ClawsMelee mod | Melee poisons enemies with 25 poison stacks | EpicElementalTag: Poison | No matching-tag requirement |
| Sharp ClawsMelee mod | Melee damage increased | CommonDamage | No matching-tag requirement |
| Time ClawsMelee mod | Melee damage increased but damage is dealt over time | CommonDamageTag: Damage Over Time | No matching-tag requirement |
| VampireMelee mod | Heal 5 health when eliminating enemies within 3 seconds of them taking melee damage. Medium enemies heal 2x more, large enemies heal 5x more and Elite + Boss enemies heal 10x more | CommonHealthTag: Healing | No matching-tag requirement |
| All You Can EatPerk | No ammo is used for a short time after eliminating an enemy | EpicSkill | No matching-tag requirement |
| Healing is increased by 40% | EpicHealthTag: Healing | Requires matching Healing pickup tagCheck your loadout | |
| Anti CritPerk | Damage increased but critical hit chance reduced | CommonCritical | No matching-tag requirement |
| AssassinPerk | Damage increased by 1% after every 10 one shot (losing all health within 0.25 seconds) eliminations | EpicDamage | No matching-tag requirement |
| Max health multiplier increased by 20% | CommonHealth | No matching-tag requirement | |
| Big BonesPerk | Max health and global damage multipliers increased but you grow larger | GreedGreed | No matching-tag requirement |
| Big ChestsPerk | Chests contain 1 more loot choices | EpicSkill | No matching-tag requirement |
| Bonus ChestsPerk | Get 1 extra chests after every 200 eliminations | LegendarySkill | No matching-tag requirementRequires key-totem unlock |
| Bonus CrystalsPerk | 75% more crystals drop when eliminating enemies | EpicEconomy | No matching-tag requirement |
| Bounty HunterPerk | Large enemies have a small chance to drop loot when eliminated | CommonLuck | No matching-tag requirement |
| BribePerk | Max health multiplier increased but lose crystals when taking damage | GreedGreed | No matching-tag requirement |
| Brute ForcePerk | Both outgoing and incoming global damage multipliers heavily increased | GreedGreed | No matching-tag requirement |
| BulletproofPerk | Block chance increased | CommonHealth | No matching-tag requirement |
| BullseyePerk | Max health increased by 1 after every one shot (losing all health within 0.25 seconds) elimination | CommonHealth | No matching-tag requirement |
| Care PackagePerk | Get 1 extra chests after clearing every 4th island | LegendarySkill | No matching-tag requirementRequires key-totem unlock |
| ChecklistPerk | Damage increased by 1% after every 25 eliminations | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| CollectorPerk | Damage increased by 3% for each perk level that you have | EpicDamage | No matching-tag requirement |
| Crimson HazePerk | Damaging zones deal 100 damage over a Duration second period | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Chance for critical hits to fire damaging arrows at enemies | CommonCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout | |
| Chance for critical hits to create powerful explosions | EpicCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout | |
| Critical LightningPerk | Chance for critical hits to shock random enemies | LegendaryCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadoutRequires key-totem unlock |
| Critical ThinkingPerk | Critical hits deal more damage but non critical hits deal less damage | CommonCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout |
| Crystal AsteroidsPerk | Chance for asteroids containing bonus loot to spawn on each island | LegendaryLuck | No matching-tag requirementRequires key-totem unlock |
| Crystal ComboPerk | Enemies drop 20% more crystals per combo level | CommonEconomyTag: Combo | No matching-tag requirement |
| Crystal FertilizerPerk | 20% more destructible crystals and health rocks spawn | CommonSkill | No matching-tag requirement |
| Dagger DashPerk | Each dagger deals 100 damage per secondEnhanceable | LegendarySpeed | No matching-tag requirement |
| Damage AuraPerk | Deal 20 damage per second to nearby enemies | EpicDamage | No matching-tag requirement |
| Damage ComboPerk | Damage increased by 15% per combo level | CommonDamageTag: Combo | No matching-tag requirement |
| Damage SeekerPerk | Global damage multiplier increased but lose max health when taking damage | GreedGreed | No matching-tag requirement |
| Danger ClosePerk | Damage increased by 30% to nearby enemies | CommonDamage | No matching-tag requirement |
| Double TroublePerk | Max health multiplier increased but so is enemy health | GreedGreed | No matching-tag requirement |
| Double VisionPerk | Chance to get an extra chest after clearing each island | EpicLuck | No matching-tag requirement |
| DrillerPerk | Destroying destructible rocks has a chance to spawn loot | CommonLuck | No matching-tag requirement |
| Eagle EyePerk | Damage increased by 30% to distant enemies | CommonDamage | No matching-tag requirement |
| Electric EnemiesPerk | Enemies apply 200 lightning stacks when eliminated | LegendaryElementalTag: Lightning | No matching-tag requirementRequires key-totem unlock |
| Elemental ExpertPerk | Damage increased to enemies by 15% per unique debuff applied to them | CommonElemental | No matching-tag requirement |
| Elemental SpecialistPerk | Damage increased to enemies by 50% if they have exactly one debuff applied to them | CommonElemental | No matching-tag requirement |
| EndurancePerk | Heal 125 health at the start of each island | CommonHealthTag: Healing | No matching-tag requirement |
| Enhanced TurretsPerk | Turret damage increased by 50% | CommonDamageTag: Turret | Requires matching Turret pickup tagCheck your loadout |
| EqualizerPerk | Damage increased by 30% if you currently have an even number of equipped perks | CommonDamage | No matching-tag requirement |
| Exploding EnemiesPerk | Enemy explosions deal 100 damage | EpicDamage | No matching-tag requirement |
| Explosive ArmorPerk | Armor explosions deal 60 damage | CommonDamage | No matching-tag requirementRequires key-totem unlock |
| Faulty ChestsPerk | Chance for unchosen chest loot to not disappear | LegendaryLuck | No matching-tag requirement |
| Fire AuraPerk | Ignite and damage nearby enemies every few secondsCooldown: 6 s | EpicElementalTag: Fire | No matching-tag requirementRequires key-totem unlock |
| FirestarterPerk | Fire strength increased by 25% | CommonElementalTag: Fire | Requires matching Fire pickup tagCheck your loadout |
| Flammable ArmorPerk | Armor explosions apply 30 fire stacks | EpicElementalTag: Fire | No matching-tag requirement |
| Flammable EnemiesPerk | Enemies apply 75 fire stacks when eliminated | LegendaryElementalTag: Fire | No matching-tag requirement |
| FortitudePerk | Max health increased by 25 after clearing each island | CommonHealth | No matching-tag requirement |
| Freezing EnemiesPerk | Enemies apply 50 ice stacks when eliminated | LegendaryElementalTag: Ice | No matching-tag requirement |
| GemstonePerk | Damage increased by 4% after clearing each island | EpicDamage | No matching-tag requirement |
| Glass CannonPerk | Global damage multiplier increased but lose most of your max health multiplier | GreedGreed | No matching-tag requirement |
| Gold CoatingPerk | Gain 100% of healing as crystals (doesn't work in shops) | EpicEconomy | No matching-tag requirement |
| Grim ReaperPerk | Heal 3 health after eliminating enemies. Medium enemies heal 2x more, large enemies heal 5x more and Elite + Boss enemies heal 10x more | EpicHealthTag: Healing | No matching-tag requirement |
| Hard TargetPerk | Incoming damage reduced by 8% | CommonHealth | No matching-tag requirement |
| Health Is PowerPerk | Damage increased by 1% for every 25 health you have (up to a cap of 2,500 health) | EpicHealth | No matching-tag requirement |
| High VoltagePerk | Lightning strength increased by 25% | CommonElementalTag: Lightning | Requires matching Lightning pickup tagCheck your loadout |
| Hot ShotPerk | Increased critical hit chance but incoming damage is also increased | CommonCriticalTag: Critical | No matching-tag requirement |
| Hot SteamPerk | Enemies take a burst of 300 fire damage when ignited | CommonElementalTag: Fire | Requires matching Fire pickup tagCheck your loadout |
| Ice AuraPerk | Freeze and damage nearby enemies every few secondsCooldown: 8 s | EpicElementalTag: Ice | No matching-tag requirementRequires key-totem unlock |
| Ice ColdPerk | Ice strength increased by 25% | CommonElementalTag: Ice | Requires matching Ice pickup tagCheck your loadout |
| Ice DashPerk | Apply 100 ice stacks to nearby enemies when dashing | LegendaryElementalTag: Ice | No matching-tag requirement |
| JuggernautPerk | Max health multiplier increased but more enemies spawn | GreedGreed | No matching-tag requirement |
| Leap Of FaithPerk | Max health multiplier increased but fall damage is enabled | GreedGreed | No matching-tag requirement |
| Level UpPerk | 1 random mods and perks are upgraded to the next level after clearing every 3rd island | LegendarySkill | No matching-tag requirement |
| Lightning AuraPerk | Shock and damage nearby enemies every few secondsCooldown: 6 s | EpicElementalTag: Lightning | No matching-tag requirementRequires key-totem unlock |
| Lightning DashPerk | Apply 200 lightning stacks to nearby enemies when dashing | LegendaryElementalTag: Lightning | No matching-tag requirement |
| Limited LootPerk | More crystals drop when eliminating enemies but the amount of loot choices in chests is reduced | GreedGreed | No matching-tag requirement |
| MagnifyPerk | Area of effect increased by 20% (affects all damage sources and is multiplicative with other increases to damage radius) | CommonSkill | No matching-tag requirement |
| Max health increased by 250 | CommonHealth | No matching-tag requirement | |
| Mega CritPerk | Chance for shots to Mega Crit (deal 3x critical hit damage) when landing critical hits | EpicCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout |
| Money Is PowerPerk | Damage increased by 1% for every 250 crystals you have (up to a cap of 25,000 crystals) | EpicEconomy | No matching-tag requirement |
| Orbiting ScythesPerk | Each scythe deals 100 damage per secondEnhanceable | EpicDamage | No matching-tag requirement |
| PaycheckPerk | Gain crystals after clearing each island | CommonEconomy | No matching-tag requirement |
| Performance BonusPerk | Chance to get an extra chest when flawlessly clearing an island | EpicLuck | No matching-tag requirement |
| Personal SpacePerk | Max health increased by 1 after every close range elimination | CommonHealth | No matching-tag requirement |
| Poison AuraPerk | Poison and damage nearby enemies every few secondsCooldown: 5 s | EpicElementalTag: Poison | No matching-tag requirement |
| Poisonous ArmorPerk | Armor explosions apply 40 poison stacks | CommonElementalTag: Poison | No matching-tag requirement |
| Poisonous EnemiesPerk | Enemies apply 25 poison stacks when eliminated | LegendaryElementalTag: Poison | No matching-tag requirement |
| Potent MagicPerk | Arcane strength increased by 25% | CommonElementalTag: Arcane | Requires matching Arcane pickup tagCheck your loadout |
| Power ArmorPerk | Damage increased by 15% for each equipped armor plate | CommonDamage | No matching-tag requirement |
| Power PunchPerk | Critical hit damage increased by 40% | CommonCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout |
| PowerslidePerk | Sliding shoots out fiery sparks that damage and ignite nearby enemies | LegendarySpeedTag: Fire | No matching-tag requirement |
| Rare TreasurePerk | Enemies have a small chance to drop loot when eliminated | LegendaryLuck | No matching-tag requirement |
| RegeneratorPerk | Regenerate 1 health per second | CommonHealthTag: Healing | No matching-tag requirement |
| Rising StarPerk | More crystals drop when eliminating enemies but more enemies spawn | GreedGreed | No matching-tag requirement |
| ScavengerPerk | Enemies have a 10% chance (100% chance on large enemies) to drop health pickups that heal 40 health | CommonHealthTag: Healing | No matching-tag requirement |
| SharpshooterPerk | Critical hit chance increased by 6% | CommonCriticalTag: Critical | No matching-tag requirement |
| ShockwavePerk | Taking damage sends out a shockwave that deals 150 damage to all visible enemies | EpicSkill | No matching-tag requirementRequires key-totem unlock |
| Silver LiningPerk | Damage increased by 2% each time you take damage greater than 5% of your max health | EpicDamage | No matching-tag requirement |
| Slippery SlopePerk | Gain crystals but also lose health at the start of each island | GreedGreed | No matching-tag requirement |
| SluggerPerk | Explosive enemy explosion damage and radius increased by 100% | CommonSkill | No matching-tag requirement |
| SnatcherPerk | Enemies eliminated at close range drop 75% more crystals | CommonEconomy | No matching-tag requirement |
| Special DeliveryPerk | Shops contain 1 more goods for sale | CommonEconomy | No matching-tag requirement |
| Speed DemonPerk | Movement speed increased by 20% | CommonSpeedTag: Speed | No matching-tag requirement |
| Speed Is PowerPerk | Damage increased by 1% for every bonus movement speed % you have | EpicSpeedTag: Speed | Requires matching Speed pickup tagCheck your loadout |
| StaminaPerk | Gain 1 more dashes | CommonSpeed | No matching-tag requirement |
| Streamer LootPerk | Loot drops have a chance to be upgraded to a higher rarity | CommonLuck | No matching-tag requirement |
| Sturdy TotemsPerk | Totems have 1 more guaranteed uses before they explode | EpicSkill | No matching-tag requirement |
| SurvivorPerk | Block chance increased and incoming damage reduced | EpicHealth | No matching-tag requirement |
| Tasty OrangePerk | Damage increased by 1% for each enemy eliminated on an island | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Tony's Black CardPerk | Shop prices are discounted | CommonEconomy | No matching-tag requirement |
| Totem EnthusiastPerk | 1 more totems spawn any time a natural totem spawn happens | EpicSkill | No matching-tag requirement |
| ToxicPerk | Max poison stacks increased by 40% | CommonElementalTag: Poison | Requires matching Poison pickup tagCheck your loadout |
| Up The AntePerk | Global damage multiplier increased but more enemies spawn | GreedGreed | No matching-tag requirement |
| Valued CustomerPerk | Max health increased by 25 when making purchases at shops | CommonHealth | No matching-tag requirement |
| VitalityPerk | Damage increased by 30% when at high (more than 75%) health | CommonHealth | No matching-tag requirement |
| WorkaholicPerk | More crystals drop when eliminating enemies but you lose some of your max health multiplier | GreedGreed | No matching-tag requirement |
| Ability RingRelic | Ability cooldowns reduced by 50% | LegendarySpeed | No matching-tag requirement |
| Adrenaline AmuletRelic | Fire rate increased by 33% for 5 seconds after eliminating an enemy | CommonSpeed | No matching-tag requirement |
| Ammo RingRelic | Dashing reloads your weapon | EpicSkill | No matching-tag requirement |
| Arcane RingRelic | Arcane strength increased by 250% | EpicElementalTag: Arcane | Requires matching Arcane pickup tagCheck your loadout |
| Blacksmith AmuletRelic | Gain 2 more anvil choices on Anvil islands | CommonSkill | No matching-tag requirement |
| Blacksmith RingRelic | You can choose 2 enhancements on Anvil islands | EpicSkill | No matching-tag requirement |
| Combo RingRelic | Max combo increased by 3 | CommonSkillTag: Combo | Requires matching Combo pickup tagCheck your loadout |
| Coral AmuletRelic | Chests contain 2 more loot choices | CommonSkill | No matching-tag requirement |
| Duplication RingRelic | Get an extra chest when flawlessly clearing elite or boss islands | EpicSkill | No matching-tag requirement |
| Ethereal ArmorRelic | Gain 1 armor plate at the start of every 3 islands | EpicHealth | No matching-tag requirement |
| Fire RingRelic | Fire strength increased by 250% but Ice no longer has any effect | EpicElementalTag: Fire | Requires matching Fire pickup tagCheck your loadout |
| Full Metal JacketRelic | All damage penetrates enemy armor | EpicSkill | No matching-tag requirement |
| High RollerRelic | 33% chance for 2 extra chests to spawn, 33% chance to do nothing, 33% chance for no chests to spawn at all when clearing islands | GreedGreed | No matching-tag requirement |
| Hoarder BackpackRelic | You can pick up all loot in chests but can no longer drop pickups from your inventory, salvage loot or share loot with teammates by pinging | GreedGreed | No matching-tag requirement |
| Ice RingRelic | Ice strength increased by 250% but Fire no longer has any effect | EpicElementalTag: Ice | Requires matching Ice pickup tagCheck your loadout |
| IcebreakerRelic | Ice damage is also dealt to nearby enemies | CommonElementalTag: Ice | Requires matching Ice pickup tagCheck your loadout |
| Lightning RingRelic | Lightning strength increased by 250% but Poison no longer has any effect | EpicElementalTag: Lightning | Requires matching Lightning pickup tagCheck your loadout |
| Overspill GobletRelic | Critical hit chance is halved but also used as a bonus critical hit damage multiplier | GreedGreedTag: Critical | Requires matching Critical pickup tagCheck your loadout |
| Poison RingRelic | Poison strength and max poison stacks increased by 250% but Lightning no longer has any effect | EpicElementalTag: Poison | Requires matching Poison pickup tagCheck your loadout |
| Portal AmuletRelic | Weapon shots are fired from the nearest enemy instead of from your weapon | LegendarySkill | No matching-tag requirement |
| Portal RingRelic | Gain an extra portal choice after each island | CommonSkill | No matching-tag requirement |
| Ring Of ArmorRelic | Gain an armor plate if starting an island with no armor | CommonHealth | No matching-tag requirement |
| Ring Of DefenseRelic | Incoming damage reduced by 30% | EpicHealth | No matching-tag requirement |
| Ring Of DeflectionRelic | Block chance increased by 25% | EpicLuck | No matching-tag requirement |
| Ring Of DestructionRelic | Reset all cooldowns and reload weapons when destroying destructible rocks | CommonSkill | No matching-tag requirement |
| Ring Of DividendsRelic | Gain 10% of your total crystals as a bonus after clearing each island | EpicEconomy | No matching-tag requirement |
| Ring Of FavoritismRelic | If you have exactly 1 chance based enhanceable weapon mod in your inventory, it is 1000% more likely to trigger | GreedGreed | No matching-tag requirement |
| Ring Of FuryRelic | Global damage multiplier increased by 50% for 5 seconds after eliminating an enemy | EpicDamage | No matching-tag requirement |
| Ring Of GravityRelic | Gain low gravity movement | LegendarySpeed | No matching-tag requirement |
| Ring Of HealingRelic | Health rocks are guaranteed to spawn on each island | CommonHealthTag: Healing | No matching-tag requirement |
| Ring Of Healthy TurretsRelic | Turret health increased by 200% | CommonHealthTag: Turret | Requires matching Turret pickup tagCheck your loadout |
| Ring Of LuckRelic | All chance based perks and totems are 75% more likely to trigger | LegendaryLuck | No matching-tag requirement |
| Ring Of PotentialRelic | Secret chests are 4 times less likely to spawn but are replaced by Legendary chests | EpicSkill | No matching-tag requirement |
| Ring Of PowerRelic | Weapon damage multiplier increased by 400% but fire rate reduced by 80% | EpicDamage | No matching-tag requirement |
| Ring Of PrecisionRelic | Critical hit damage multiplier increased by 150% | EpicCriticalTag: Critical | Requires matching Critical pickup tagCheck your loadout |
| Ring Of ProtectionRelic | Incoming elemental damage reduced by 75% | LegendaryHealth | No matching-tag requirement |
| Ring Of Regenerating ArmorRelic | Gain an armor plate at the start of each island | LegendaryHealth | No matching-tag requirement |
| Ring Of ReinforcementRelic | Gain 2 extra armor plates each time you gain armor | EpicHealth | No matching-tag requirement |
| Ring Of ReloadingRelic | Reload speed increased by 75% | CommonSpeed | No matching-tag requirement |
| Ring Of RepulsionRelic | Dashing repels nearby enemy projectiles | EpicSkill | No matching-tag requirement |
| Ring Of Rocket JumpingRelic | Friendly explosions cause you to rocket jump into the air | EpicSkill | No matching-tag requirementRequires key-totem unlock |
| Ring Of SwiftnessRelic | Gain hugely increased movement speed | LegendarySpeedTag: Speed | No matching-tag requirement |
| Ring Of TankinessRelic | Max health hugely increased but movement speed heavily reduced | GreedGreed | No matching-tag requirement |
| Ring Of ValueRelic | Shops always contain a pedestal that is discounted by 75% | EpicEconomy | No matching-tag requirement |
| Ring Of VigorRelic | Max health multiplier increased by 3% after clearing each island | CommonHealth | No matching-tag requirement |
| Ring Of WisdomRelic | Critical hit chance increased by 2% after clearing each island | EpicCriticalTag: Critical | No matching-tag requirement |
| Skill RingRelic | Upgrade Epic chests to Legendary chests when flawlessly clearing an island | EpicSkill | No matching-tag requirement |
| Time RingRelic | Damage dealt over time is increased by 250% | EpicDamageTag: Damage Over Time | Requires matching Damage Over Time pickup tagCheck your loadout |
| Tony's AmuletRelic | Shops contain 5 more goods for sale | CommonEconomy | No matching-tag requirement |
| Trigger RingRelic | Fire rate increased by 250% but weapon damage reduced by 90% | GreedGreed | No matching-tag requirement |
| Turbo RingRelic | Fire rate increased by 3% after clearing each island | EpicSpeed | No matching-tag requirement |
| Twin RingRelic | All turrets spawn in pairs | LegendarySkillTag: Turret | Requires matching Turret pickup tagCheck your loadout |
| Upgrade RingRelic | All chests are much more likely to contain upgrades to your existing loot but the amount of loot choices in chests is reduced by 2 | GreedGreed | No matching-tag requirement |
| Accelerating ShotWeapon mod | Shots deal more damage but start slow and accelerate over time | CommonSpeed | No matching-tag requirement |
| Arc ShotWeapon mod | Chance to fire in an arc shot formation | EpicLuck | No matching-tag requirement |
| Arcane BlastWeapon mod | Chance to fire close range AOE blasts along with your shots | EpicElemental | No matching-tag requirement |
| Arcane ShotWeapon mod | Shots apply arcane to enemies (the total amount of arcane stacks on an enemy is dealt as damage once per second) | CommonElementalTag: Arcane | No matching-tag requirement |
| Aura ShotWeapon mod | Each aura deals 2 damage per second | EpicDamageTag: Glue Shot | Requires matching Glue Shot pickup tagCheck your loadout |
| Beam ShotWeapon mod | Chance to fire damaging beams along with your shotsEnhanceable | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Big MagWeapon mod | Mag size increased by 40% | CommonSkill | No matching-tag requirement |
| Shots are larger and deal more damage but move 40% slower | CommonDamage | No matching-tag requirement | |
| Blind FireWeapon mod | Shots deal more damage but spread is heavily increased | CommonDamage | No matching-tag requirement |
| Bomb ShotWeapon mod | Shots that hit enemies have a chance to spawn clusters of bombs nearbyEnhanceable | LegendaryDamage | No matching-tag requirement |
| Boomerang ShotWeapon mod | Shots deal more damage and fly back towards the spawn point after a short delay | CommonDamage | No matching-tag requirement |
| Bouncing ShotWeapon mod | Shots bounce around and deal more damage after each bounce | CommonDamageTag: Bounce | No matching-tag requirement |
| Bubble ShotWeapon mod | Shots that hit enemies have a chance to spawn damaging bubbles nearbyEnhanceable | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Chaotic ShotWeapon mod | Shots deal more damage but move in random patterns | CommonDamage | No matching-tag requirement |
| Chance to fire arcs of daggers along with your shotsEnhanceable | EpicDamage | No matching-tag requirement | |
| Shots deal more damage | EpicDamage | No matching-tag requirement | |
| Dice ShotWeapon mod | All chance based weapon mods are 100% more likely to trigger | LegendaryLuck | No matching-tag requirement |
| Double ShotWeapon mod | Chance to fire in a double shot formation | CommonLuck | No matching-tag requirementRequires key-totem unlock |
| Double TapWeapon mod | Chance for shots to deal damage twice | EpicLuck | No matching-tag requirement |
| Chance for shots to spawn damaging drills on impact | EpicDamage | No matching-tag requirement | |
| Efficient ShotWeapon mod | Chance to gain ammo when dealing weapon damage | CommonLuck | No matching-tag requirement |
| Escalating ShotWeapon mod | Fire rate reduced by 33% but increases by 1% with each shot fired until stopping fire | CommonSpeed | No matching-tag requirement |
| Fast ShotWeapon mod | Shots are 25% faster and lighter | CommonSpeed | No matching-tag requirement |
| Shots burn enemies (enemies take constant damage based on the number of fire stacks applied) | CommonElementalTag: Fire | No matching-tag requirement | |
| Fire StormWeapon mod | Shots create fiery storms that deal damage over timeCooldown: 3 s | LegendaryElementalTag: Fire | No matching-tag requirement |
| Fire StrikeWeapon mod | Shots bring down powerful fire strikes that damage and burn nearby enemiesCooldown: 5 s | LegendaryElementalTag: Fire | No matching-tag requirementRequires key-totem unlock |
| Fireball ShotWeapon mod | Chance to fire fireballs along with your shots | LegendaryElementalTag: Fire | No matching-tag requirement |
| FirepowerWeapon mod | Fire 1 extra shots with increased spread | LegendarySkill | No matching-tag requirement |
| Firework ShotWeapon mod | Chance to fire fireworks along with your shotsEnhanceable | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Glue ShotWeapon mod | Shots stick to enemies and deal more damage but there is a short delay before damage is dealt | CommonDamageTag: Glue Shot | No matching-tag requirement |
| Grip TapeWeapon mod | Spread (including formation spread) and recoil reduced by 25% | CommonSkill | No matching-tag requirement |
| Health ShotWeapon mod | Heal 1 health when damaging enemies | EpicHealthTag: Healing | No matching-tag requirement |
| Heavy HitterWeapon mod | Shots deal more damage but fire rate is reduced | CommonDamage | No matching-tag requirement |
| Heavy ShotWeapon mod | Shots deal more damage but are heavier | CommonDamageTag: Bounce | Requires matching Bounce pickup tagCheck your loadout |
| High CaliberWeapon mod | Shots deal more damage but clip size is reduced | CommonDamage | No matching-tag requirement |
| Homing BladesWeapon mod | Shots that hit enemies have a chance to spawn deadly blades that seek out nearby enemies | LegendaryDamage | No matching-tag requirement |
| Chance for shots to home towards nearby enemies | LegendarySkill | No matching-tag requirementRequires key-totem unlock | |
| Shots freeze enemies (the total amount of ice stacks on an enemy is dealt as damage a few seconds after being frozen) | CommonElementalTag: Ice | No matching-tag requirement | |
| Ice StormWeapon mod | Shots create icy storms that deal damage over timeCooldown: 6 s | LegendaryElementalTag: Ice | No matching-tag requirement |
| Ice StrikeWeapon mod | Shots bring down ice strikes that damage and freeze nearby enemiesCooldown: 5 s | LegendaryElementalTag: Ice | No matching-tag requirement |
| JuicedWeapon mod | Damage, fire rate and reload speed increased by 15% | EpicSpeed | No matching-tag requirement |
| Knockback ShotWeapon mod | Knockback strength increased by 100% | CommonSkill | No matching-tag requirement |
| Landmine ShotWeapon mod | Chance for shots that hit enemies to spawn landmines nearby | LegendaryLuck | No matching-tag requirementRequires key-totem unlock |
| Shots shock enemies (lightning stacks build up on enemies and are released as chain lightning damage when close enough to other enemies) | CommonElementalTag: Lightning | No matching-tag requirement | |
| Lightning StormWeapon mod | Shots create electric storms that deal damage over timeCooldown: 5 s | LegendaryElementalTag: Lightning | No matching-tag requirementRequires key-totem unlock |
| Lightning StrikeWeapon mod | Shots bring down lightning strikes that damage and shock nearby enemiesCooldown: 8 s | LegendaryElementalTag: Lightning | No matching-tag requirementRequires key-totem unlock |
| Chance for shots to burst into 2 link shots on impact | EpicDamage | No matching-tag requirement | |
| Chance to fire mace balls along with your shotsEnhanceable | EpicDamage | No matching-tag requirement | |
| Mag ShotWeapon mod | Damage increased by 3% for each bullet remaining in the magazine (up to a max of 100 bullets) | CommonDamage | No matching-tag requirement |
| Money ShotWeapon mod | Gain 1 crystals when damaging enemies | EpicEconomy | No matching-tag requirement |
| Orbiting ShotWeapon mod | Shots deal more damage but orbit around the spawn point | CommonDamage | No matching-tag requirement |
| Piercing ShotWeapon mod | Shots pierce through 1 enemies | EpicSpeed | No matching-tag requirement |
| Piercing WaveWeapon mod | Chance to fire slow damaging waves along with your shotsEnhanceable | EpicDamage | No matching-tag requirement |
| Shots poison enemies (each stack of poison causes enemies to take increased damage: 50 poison stacks = 50% more damage taken) | CommonElementalTag: Poison | No matching-tag requirement | |
| Poison StormWeapon mod | Shots create poisonous storms that deal damage over timeCooldown: 4 s | LegendaryElementalTag: Poison | No matching-tag requirement |
| Poison StrikeWeapon mod | Shots bring down poison strikes that damage and poison nearby enemiesCooldown: 6 s | LegendaryElementalTag: Poison | No matching-tag requirementRequires key-totem unlock |
| Proximity BarrageWeapon mod | Shots that hit enemies have a chance to spawn powerful missiles that seek out nearby enemies | LegendaryDamage | No matching-tag requirement |
| Pumpkin ShotWeapon mod | Chance to lob explosive pumpkins along with your shotsEnhanceable | EpicDamage | No matching-tag requirement |
| Random ShotWeapon mod | Shots apply random debuffs to enemies | CommonElemental | No matching-tag requirement |
| Rapid FireWeapon mod | Fire rate increased by 12% | CommonSpeed | No matching-tag requirement |
| Recoil ShotWeapon mod | Shots deal more damage but recoil is increased | CommonDamage | No matching-tag requirement |
| Reload ArcWeapon mod | Each projectile deals 100 damageCooldown: 2 sEnhanceable | CommonSkill | No matching-tag requirement |
| Scatter ShotWeapon mod | Chance for shots to scatter into 3 copies on impact | EpicLuck | No matching-tag requirement |
| Shots deal 4 additional flat damage | CommonDamage | No matching-tag requirement | |
| Sharpened AxeWeapon mod | Chance to fire spinning axes along with your shotsEnhanceable | LegendaryDamage | No matching-tag requirement |
| Shotgun BlastWeapon mod | Chance to fire deadly shotgun blasts along with your shotsEnhanceable | EpicDamage | No matching-tag requirement |
| Snake ShotWeapon mod | Shots deal more damage but move in snakelike patterns | CommonDamage | No matching-tag requirement |
| Sonic BoomWeapon mod | Reloading deals 250 damage and knocks back nearby enemiesCooldown: 5 s | CommonSkill | No matching-tag requirement |
| Spark ShotWeapon mod | Chance for shots to create damaging sparks on impactEnhanceable | LegendaryDamage | No matching-tag requirement |
| Spike StrikeWeapon mod | Spike strikes deal 100 damageCooldown: 3 s | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Shots deal more damage but move in spiral patterns | CommonDamage | No matching-tag requirement | |
| Splash DamageWeapon mod | Shots deal splash damage to enemies in a 250 unit radius | LegendaryDamage | No matching-tag requirement |
| Split ShotWeapon mod | Chance for shots to split into 4 copies | LegendaryLuck | No matching-tag requirement |
| Spore ShotWeapon mod | Shots have a chance to grow explosive mushrooms from enemies | LegendaryLuck | No matching-tag requirement |
| Square ShotWeapon mod | Chance to fire in a square shot formation | LegendaryLuck | No matching-tag requirementRequires key-totem unlock |
| Steady ShotWeapon mod | Shots deal more damage when aiming but less damage when hipfiring | CommonDamage | No matching-tag requirement |
| Streak ShotWeapon mod | Damage increased by 5% for each shot you hit in a row without missing (up to a max of 100 shots in a row) | CommonDamage | No matching-tag requirement |
| SuperchargedWeapon mod | Fire rate increased by 25% | EpicSpeed | No matching-tag requirement |
| Targeting ShotWeapon mod | Chance for shots to target nearby enemies on impact | EpicSkill | No matching-tag requirement |
| Thorn ShotWeapon mod | Chance to fire homing thorns along with your shots that stick to enemies and deal damage over time | EpicDamage | No matching-tag requirementRequires key-totem unlock |
| Time BoltWeapon mod | Chance to fire bolts that deal damage over time along with your shotsEnhanceable | CommonDamageTag: Damage Over Time | No matching-tag requirement |
| Time ShotWeapon mod | Shots deal more damage but damage is dealt over time | CommonDamageTag: Damage Over Time | No matching-tag requirement |
| Chance to fire homing torpedoes along with your shots | LegendaryDamage | No matching-tag requirementRequires key-totem unlock | |
| Triangle ShotWeapon mod | Chance to fire powerful triangle projectiles along with your shotsEnhanceable | LegendaryDamage | No matching-tag requirementRequires key-totem unlock |
| Trick ShotWeapon mod | Shots deal more damage when hipfiring but less damage when aiming | CommonDamage | No matching-tag requirement |
| Triple ShotWeapon mod | Chance to fire in a triple shot formation | EpicLuck | No matching-tag requirementRequires key-totem unlock |
| Ultra ShotWeapon mod | Chance to fire high damage bullets along with your shotsEnhanceable | CommonDamage | No matching-tag requirement |
| Wind UpWeapon mod | Damage increased by 5% for each shot fired until stopping fire (up to a max of 40 shots) | CommonDamage | No matching-tag requirement |
| X ShotWeapon mod | Chance to fire in an X shot formation | EpicLuck | No matching-tag requirementRequires key-totem unlock |
| Zig Zag ShotWeapon mod | Shots deal more damage but move in zig zag patterns | CommonDamage | No matching-tag requirement |
Stable branch, checked October 6, 2026. Sources & coverage.